Overview
This document provides details of the experimental GB Studio 4 custom made plugin collections: GB Studio XV Plugins
These plugins are byproducts of the game “XV” I’m currently developing and provides functionality that cannot be accomplished or are difficult to implement using just the built-in event components (as of GB Studio version 4.1).
Usability might not be straight forward and might be difficult understanding the concepts, but if it can be of any good usage depending on your needs, please feel free to use/customize it. Can be used in commercial or non-commercial purposes. However, these plugins are highly experimental and can be removed/updated in the future without prior notices. Also, issue fixes and additional features are not guaranteed to be implemented unless I feel the need to be updated. So please use it at your own risk.
No need for credits, but if you would like to do so, please use: Tomo@indiegdevstdio or just Tomo.
Plugin List
Cursor Controller
UI_Manager: Cursor_Controller
Lets you control a cursor sprite with animations in a "quick and dirty" way.
Array Manager (Set Value)
Array_Factory: Array_Manager_Set
Merges multiple global variables and use it as a virtual array (SET VALUE).
Array Manager (Get Value)
Array_Factory: Array_Manager_Get
Merges multiple global variables and use it as a virtual array (GET VALUE).
Actor Walkability Checker
Obstacle_Detector: Actor_Walkability_Checker
Obtains an obstacle info relative to the actor's facing direction.
Obstacle Checker
Obstacle_Detector: Obstacle_Checker
Obtains an obstacle info at a specific tile position.
Sprite Tile Replacer
Sprite_Tile_Replacer
Replaces a specified sprite tile with ability to select a VRAM bank.